Agile in a Flash: Speed-Learning Agile Software Development by Jeff Langr, Tim Ottinger

By Jeff Langr, Tim Ottinger

This complete set of playing cards is an integral source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile techniques to challenge fixing, and assistance for training agile groups. group individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of necessary information and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or element at a time in a few minutes.

shrewdpermanent! each one card has years of sensible adventure at the back of it.

moveable! playing cards healthy simply on your pocket or backpack.

An fundamental device for any agile group, and vital for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 components: making plans, workforce, coding, and agile techniques. front of every card is a short checklist - a precis of the stuff you need to know and take note. The again presents extra aspect on all the bullet issues, and gives sage nuggets of data according to wide specialist event. Tape the playing cards in your wall, stick them in your visual display unit, and get agile fast.

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Additional resources for Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers)

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Download from Wow! com> 18 Categorize Requirements with FURPS ➤ Functionality ➤ Usability ➤ Reliability ➤ Performance ➤ Supportability Download from Wow! 4 Stories technically are not requirements; they are informal expressions of customer need. You can still categorize such needs using FURPS. Most significantly, FURPS reminds you that stories can represent more than just the immediate goals a user wants to accomplish by interacting with the system—the functionality. ) candidates against INVEST characteristics of a good story (see Card 17, INVEST in Your Stories).

Your team won’t have to proactively seek out their relevant info. ) Current Stale information is soon ignored. Ensure it’s current, or take it down. Simple Dense or complex BVCs fail to communicate. Present information so people can understand and digest it in a few seconds. Minimal in number Killing too many trees creates a thick, impenetrable forest on your wall. Also, exposing too many problems at once can be demoralizing. Influential Worthwhile BVCs influence the team (and perhaps managers, customers, or other stakeholders) to improve how they work.

Performance Max response time, throughput, memory consumption, and so on. Supportability Testability, serviceability, monitorability, extensibility, and so on. 4. org/wiki/FURPS Download from Wow! com> 19 Sail on the Three C’s ➤ Card ➤ Conversation ➤ Confirmation Download from Wow! com> Card 19—S AIL ON THE T HREE C’ S T HE P LAN Cards are superb for story derivation and planning, but focus on the dialogue they create—not so much on their format or wording. com/articles/expcardconversationconfirmation).

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