Building Database Driven Flash Applications by Darin Beard

By Darin Beard

Development Database pushed Flash purposes demonstrates how the features of Flash programming will be mixed with internet back-end databases at once, with no an intermediate layer of programming. suggestions for using Flash presentation services with the facility of again finish databases are lined in step by step targeted concepts in addition to entire "out-of-the-box" ideas which are able to be applied instantly. the aim of establishing Database pushed Flash purposes is to illustrate options for controlling flash internet entrance ends with facts from database repositories. The therapy comprises a number of chapters of advent that exhibits tips to mix Flash and database expertise. Then numerous chapters are supplied of genuine global examples that make the most of the innovations.

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Press F6 three times (or select Insert Keyframe three times). This creates a keyframe of your button for each of the four states. Next, click the black dot under the Over state. Double-click in the middle of your button, selecting both the fill and outline of the shape. On the toolbar, select the Stroke Color chip and move your cursor around the Stage. It should look like an eyedropper, and the color chip on the Stroke Color tool should change to whatever your cursor moves over. Move over the blue color of the button’s Fill Color and click.

Condition: An expression that evaluates to true or false. The condition is evaluated before each loop iteration; the loop exits when the condition evaluates to false. ● next: An expression to evaluate after each loop iteration, usually an assignment expression using the ++ (increment) or -- (decrement) operator. ● statement(s): An instruction or instructions to execute within the body of the loop. Example The following is an example of using for to perform the same action repeatedly. In the following code, the for loop adds the numbers from 1 to 100: var sum = 0; for (var i=1; i<=100; i++) { sum = sum + i; } Using Arrays Arrays are objects whose values are indicated by a number that represents its place within the array.

Flash has the ability to load external movies (SWF files) into movies. Let’s say, for example, that you loaded a movie (let’s call it movieTwo) into your root movie, and you are writing code inside the movieTwo movie. You are two levels (clips) deep within the movieTwo movie and want to call the root of the movieTwo movie. If you were to use _root, it would call the root of the main movie and not the movieTwo movie. Using _root will always call the root of the main Timeline; if there are multiple movies involved, the main Timeline is the first movie that opens.

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